Some people (like myself) are lucky enough to have a team of developers to write all of their code for them. Its a blessing and a curse. On the upside, I get to concentrate on design and usability while letting others concentrate on the technical aspect of making it all work. On the downside, I’m not gaining as much technical ability as I would if I had to code everything myself, and I don’t see the agony that a lot of developers go through in order to turn our mess of a comp into usable slices for markup.
So I asked some of the members of my development team what they liked and didn’t like in Fireworks comps. I was expecting the usual complaints that you hear from Photoshop files: layers are a mess and unorganized, too many hidden layers, no grouping, etc. A lot of these problems either stem from a lazy or unorganized designer, or even just from a rushed project, but, to my surprise, these weren’t complaints associated with Fireworks files.


















